Ever wanted to play this crazy card game, but you didn’t know how?
Learn how to play Sheepshead!
Classes will be taught by Tim Wachter:
Friday 4:00 pm, 5:00 pm
Saturday 1:00 pm, 3:00 pm, 5:00 pm
Sunday 1:00 pm, 3:00 pm
Sheepshead, or Schafkopf in German, is an old game that originated in Middle Europe in the mid to late 1700’s. The game is believed to be derived Tarok and Kalabrias. The game was developed by peasants who were fed up with their government and expressed their discontent by giving the King Card a lower rank. To this day, Sheepshead has a very strange order ranking of cards.
The literal English translation of Schafkopf is ‘sheephead’ although the original word has nothing to do with sheep, since it’s “scha*ff*kopf”, not “scha*f*kopf”. The name is believed to originate from the location where it was played: On the lids (heads) of wooden barrels or kegs (Schaffen).
Join us for only $3 a round or $5 for 2 rounds – located in the Culture Pavilion.
Signup will start when the gates open, prepay and reserve your spot for any hour of play. Each round consists of 15 hands, and each round will begin at the half hour.
Round start times:
Friday 3:30 – 9:30 pm
Saturday 12:30 – 9:30 pm
Sunday 12:30 – 5:30 pm
Registration is SAME DAY. When filling in tickets, please be consistent, and we recommend that you bring stickers with your name, phone number and e-mail with to use to fill in your tickets. EACH TICKET WILL REQUIRE THIS INFORMATION.
Tables Stakes, Side Bets, or Any Form of Gambling is Strictly Prohibited
As you know, gambling is illegal in Wisconsin. Therefore, we’re sure you understand why we must prohibit any form of gambling or betting in the hall. If our officials observe any such activity taking place at your table, we will have to ask you to leave. We are here to have fun.
Thank you for your cooperation.
HOUSE RULES:
MISDEALS: If dealer accidentally turns over card, it is a misdeal. If player touches a card and it turns over, it is not a misdeal. There is no penalty for a misdeal; just do it again until the dealer gets it right.
BOARD –IS– BOARD: Once the card has been placed on the table in play the card may not be removed form the table unless the player needs to play another card to prevent an illegal play. Misplays, if a misplay is discovered and can not be corrected, see scoring: misplay.
WE ARE PLAYING DOUBLE ON THE BUMP.
SCORE: Doublers will not be played. Each player needs to sign or initial the score sheet at the end of 15 hands.
LEASTERS: Leasters will be played. Leaster consists of taking a trick, with the last trick taking the two card blind. In case of a tie for low hand, the first person to take a trick is the winner.
CALLING AN ACE: Picker chooses partner by calling an Ace. The picker must keep a fail in the called suit and the partner must keep the called Ace until the suit is played. Picker can play alone but must state “I play alone”.
ACE UNKNOWN: Should the picker hold Aces for each fail suit held, the picker may place a card “in the hole” and call an Ace unknown. The Ace and Hole (or unknown) card must be held as above. Unknown card is turned over at the end of the trick. The buried cards shall be kept separate and shown at the end of the hand.
CALLING A TEN: If the picker has all three Aces and does not go alone, picker must keep the called suit Ace in his hand and play it when the called suit is led, with the ten of the called suit taking the trick.
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